Femur Breaker is now online | ||
~ Announcement Broadcast |
The Old Man is a high-threat anomaly contained inside the Heavy Containment Zone, and is currently the second most expensive anomaly to play as.
Appearances & Behavior[]
The Old Man is a slow-moving, sentient and violent elderly humanoid anomaly. As its name suggests, their skin is covered with corrosive ink and decaying skin effects. Whenever they walk, stains will materilize the floor by trailing a long corroding path of an unknown substance. The trail will then disappear as he continues to walk or teleport.
At unknown intervals, the Old Man will rise from the ground near a random player and begin to chase the nearest person. When a player makes direct physical contact with the Old Man, it will grab the player and drag them to his Pocket Dimension, before disappearing temporarily. If the Old Man is player controlled, then the host of Old Man will receive $150 and 150 EXP for each capture.
The Old Man is able to teleport through floors and walk through certain doors. He can also be stunned when he receives enough damage via Weapons, similar to the Shy Guy. If the Old Man gets successfully stunned, it will retreat into his Pocket Dimension. Players can earn the "Boomer Bane" badge by stunning the Old Man.
Pocket Dimension[]
The Old Man's Pocket Dimension consists of a circular room with various hallways the player can go through. If the Old Man's victim goes through the wrong hallway or stays too long in the Dimension, it will kill the player. If the player exits the correct hallway and escapes, they'll be teleported back to where they got captured and earn the badge, Five Dimensional Chess. The exit hallway is randomized every time, so escaping is a completely random chance.
He means business. Vibrates through walls and can burrow underground.
Abilities[]
A player Old Man has the same basic attack as an NPC, grabbing victims and taking them to his Pocket Dimension. The Old Man has three abilities:
Icon | Ability | Description |
---|---|---|
Targeted Teleport | Old Man will sink down into the ground. Then, the player is able to switch the location of where they want to teleport by pressing A or D. | |
Random Teleport | Old Man will sink through the ground and then reappear in a random location in the facility nearby other players. | |
Shadow Realm Teleport | Old Man will go inside the Pocket Dimension. Going through any of the hallways will teleport the player to a random location in the facility. |
Femur Breaker[]
The Femur Breaker is a trap mechanism located inside the Old Man's containment cell. It has a primary use to re-contain the Old Man after it breach. The Femur Breaker can only turn on in one of two ways, after 15 minutes have passed (10 minutes for an NPC Old Man), or after the Old Man has been stunned 3 times. The machine requires one sacrifice and one player to turn on the mechanism from the observation deck.
The machine fractures the sacrifice's femur bone and will announce an "OOOOOOOOOOOF", signifying the player's pain, through the facility's intercoms. This is so that the Old Man is baited into coming back into its containment cube.
Once this happens, the Old Man will rise up through the floor or the wall in front of the containment cube and walk into the cube. Once the anomaly has entered, the containment door will shut and the cube will rise back up. The sacrifice will die and the Old Man will be successfully re-contained.
The sacrificed player will earn $500 afterwards. Players who have a Contract on the Old Man will lose it, unless they are the player who activated the Femur Breaker from the observation deck. Though the person on the Observation Deck must head to containment chamber before the cutscene ends.
Locations[]
The Old Man can only teleport to specific locations around the facility. Currently, there are 45 locations the Old Man can to teleport to. Those 45 locations are:
- Hallway leading to the Light Containment: Power Room
- Foundation Cafeteria
- Hallway leading to the Burning Man's Containment
- Hallway leading to the Explosive Bat's and Mr. Fish's Containment Entrance
- Hallway leading to the Mobile Task Force Armory
- Omega Warheads' Containment
- Hallway leading to the Office Wing (Inside the Research Wing)
- Hallway leading to the Surface B Elevators or near the Jade Ring's Containment (Light Containment)
- Near the Shadow Child's' Containment
- Near The Sculpture's and Monolith's Containment
- Hallway leading to the Old Man's Containment
- Near the Surface B Elevators
- Hallway leading to the the Zombie Pathogen's Containment Entrance or the Doorman'sContainment Room
- Near The Mask's Containment
- Foundation Area Hallway to the Mobile Task Force Armory or near the Warhead Shelter A
- Inside the Power Room (Light Containment)
- Inside the Storage Bay (1)
- Near the Anomaly Containment Entrance leading to the Clockwork Machine's Containment Chamber (Prison Zone)
- Hallway leading to the Secure Storage Locker and Living Room
- Inside The Bell's Containment
- Hallway leading to the Medical Bay or the Prison Zone
- Hallway leading to the Monolith's Containment
- Maintenance Tunnels
- Hallway leading to the Prison Zone Entrance (Near the Prison Zone's Cells)
- Near the Surface B Elevators or Wendigo Skull's Containment
- Prisoner Cafeteria
- Inside the Scarlet Lake's Containment Chamber
- Hallway leading to the Candy's Containment or near the Security Area
- Foundation Area's Hallway
- Hallway leading to the Clockwork Machine's Containment Entrance
- Hallway leading to the Scarlet Lake's' Containment Entrance
- Hallway leading to the Telekill Alloy's Containment Entrance
- Hallway leading to The Vampire's Containment Chamber
- Right Next to The Sculpture's Containment Chamber
- Hallway leading to the Security Area
- Right Next to the Eye Pod's Containment or Hallway leading to it.
- Right Next to Warhead Shelter A
- Near Mr. Fish's Containment (Light Containment)
- Next to the Level 990 Door, Dr. Bright's Office, Unusual Amulet, Mobile Task Force Armory, and near the Melancholy Lamp's Containment
- Hallway leading to The Sculpture's Containment
- Near the Prison Zone or Foundation Area's Workspace
- Near the Plague Doctor's Containment
- Hallway leading to the Shadow Child's Containment
- Inside the Storage Bay (2)
- Right Next to the Heavy Containment's Huge Elevator Shaft (Inside Heavy Containment)
- Hallway leading to Gate B or the Internal Security Spawn (Or Next to It)
Sound Effects[]
Ambience | Audio |
---|---|
Femur Breaker Audio | |
Containment Chamber Ambience |
Badges[]
There are currently 4 available Badges related to the Old Man with another no longer available:
- A Broken OOF - Be sacrificed to the Old Man with the Femur Breaker.
- Five Dimensional Chess - Escape from the Old Man's Pocket Dimension.
- Pocket Bunker - Be in the Pocket Dimension whilst the Omega Warhead goes off.
- Boomer Bane - Stun the Old Man by dealing 1500 damage to it.
- Under Pressure - Be crushed after Old Man breaches and its chamber falls down. No longer available since b.0.1.6 due to chamber remodel.
Version History WIP[]
This is a list of known changes to the Old Man (press expand to view).
- b.0.1.8 - Old Man is given white glowing eyes and has its speed increased by 2.
- b.0.1.7 - Old Man's containment gets new ambient sounds.
- b.0.1.631 - Issue with Old Man taking damage while teleporting are fixed.
- b.0.1.63 - Issues resulting from the Old Man resetting are fixed.
- b.0.1.61 - Old Man can now walk through most doors in the facility.
- b.0.1.6 - Old Man receives a massive rework.
- Old Man is now playable for 10 Shards
- Old Man is now invincible while teleporting
- b.0.1.3 - Old Man can now be stunned if enough damage is dealt to it.
- b.0.1.24 - The Explosive Bat no longer disappears if it is dropped in Old Man's Pocket Dimension.
Notes and Trivia[]
- In pre-b.0.1.1846, Old Man's pocket dimension was originally a maze.
- The "Boomer Bane" badge may be a reference of the "OK Boomer" meme.
- The Old Man is unable to walk through the The Sealed Door, Level 989 Door, or any other locked doors.
- The Old Man's containment chamber is named "Oid Man" as an Easter egg referring to the lead developer "OIdMachine" (the I is a capital "i").
- The Old Man can't take damage from Tesla Gates.
- Androxius, a contributor for Yellow Gearworks, voiced the Femur Breaker "OOOOOF" scream.
- According to the picture in the infographic, Old Man appears to be standing in his Pocket Dimension.
- The Old Man is often referred to as "Larry", "Uncle Larry", "Radical Larry", or other such variations.
- Another Nickname for the Old Man is "Brazil Man", and the Pocket Dimension is called "Brazil" because it is a reference of "You are going to Brazil" meme.
- This also happens but with the player-controlled, when stunning Old Man, he would immediately retreat but when getting out of his dimension, he will simply return to his containment area then enter his box.
- Another Nickname for the Old Man is "Brazil Man", and the Pocket Dimension is called "Brazil" because it is a reference of "You are going to Brazil" meme.
- The Old Man later received glowing eyes in b.0.1.8.
- If the Old Man walks back into its containment, it won't be automatically contained; unless if the Femur Breaker is online.
- The Old Man can not survive the Omega Warhead, even if it evacuates to the Pocket Dimension.
- Stunning the Old Man as a Foundation Personnel does not reward player cash or experience.
- There are invisible walls near the railings in Old Man's Cell.
- This might prevent glitching or either for players accidently falling there.
- The player-controlled Old Man has the ability to pull players who are infected with the Zombie Pathogen.
- The Old Man can not capture players who are cuffed.
- This is most likely not a bug due to the pulling animation still occurring.
- Jumping over the Old Man will extend his hitbox. Capturing the player 8 studs away.
Gallery[]
Anomalies | |
---|---|
Threat Levels | |
Low-Threat | Candy • Clockwork Machine • Desert Tetrahedron • Explosive Bat • Eye Pods • Fish Man • Jade Ring • Lovecraftian Locket • Melancholy Lamp • Monolith • Panacea • Sentient Coffee Machine • Skeleton Key • The Burger • The Painting • Unusual Amulet |
Medium-Threat | Burning Man • Doorman • Living Room • Plague Doctor • Stick Insect • Telekill Alloy • The Bell • The Sculpture • Wendigo Skull • Zombie Pathogen |
High-Threat | Old Man • Scarlet Lake • Shadow Child • Shy Guy • Suit Man • The Mask |
Unknown-Threat | Santa • The Vampire |