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A keycard is an equipment item used to open designated locked doors.


Obtaining

As a Prisoner

Prisoners do not spawn with a keycard but can find keycards scattered around the facility, upgrade a keycard[1] in the Clockwork Machine, purchase a keycard[2] from the Prisoner Shop or Riot Vendor, or pickpocket Foundation members' keycards[3] by standing near them and holding the E key.

As the Foundation

Foundation members always spawn with a keycard and can level up their keycard every ten levels, upgrade their keycard in the Clockwork Machine, or purchase a keycard[4] from Terminals.

Keycard Level Player Level
Level 1 Keycard Level 1 Keycard Level 0
Level 2 Keycard Level 2 Keycard Level 10
Level 3 Keycard Level 3 Keycard Level 20
Level 4 Keycard Level 4 Keycard Level 30
Level 5 Keycard Level 5 Keycard Level 40

Foundation members can also clean up keycards they find scattered around the facility by standing near them and holding the E key, which reduces the likelihood of prison escapees finding a keycard.

As an Overseer

Overseers always spawn with a Omni (level 6)[5] keycard. The keycard can be created in the Clockwork Machine or obtained by purchasing either the Omnipass Unlock or the Overseer Unlock.

As the Chaos Insurgency

Chaos Insurgents always spawn with a level 5 keycard and can upgrade their keycard in the Clockwork Machine.


Anomalies and Heists

Anomaly Clearance Location
Old Man Level 1 Keycard Level 1 (Femur Breaker)
Level 3 Keycard Level 3 (Observation)
Level 5 Keycard Level 5 (Breach)
Heavy Containment
Shadow Child Level 3 Keycard Level 3 Heavy Containment
Shy Guy Level 5 Keycard Level 5 Heavy Containment
Suit Man Level 3 Keycard Level 3 (Minimum
for relevant locations
)
Appears in six locations
The Mask Level 3 Keycard Level 3 (Observation)
Level 5 Keycard Level 5 (Breach)
Heavy Containment

Anomaly Clearance Location
Santa None Roams the facility randomly
The Vampire Level 3 Keycard Level 3 Heavy Containment


Clockwork Machine Outputs

Input Output Chance of Output
Playing Card Playing Card Level 1 Keycard Level 1 Keycard Very High
Level 1 Keycard Level 1 Keycard Hotwire Hotwire Very High
Level 2 Keycard Level 2 Keycard Hotwire Hotwire
Skeleton Key Skeleton Key
High
Low
Level 3 Keycard Level 3 Keycard Hotwire Hotwire
Skeleton Key Skeleton Key
High
Low
Level 4 Keycard Level 4 Keycard Hotwire Hotwire
Skeleton Key Skeleton Key
High
Low
Level 5 Keycard Level 5 Keycard Hotwire Hotwire
Skeleton Key Skeleton Key
High
Low
Level 6 Keycard Level 6 Keycard Hotwire Hotwire
Skeleton Key Skeleton Key
High
Low

Input Output Chance of Output
Playing Card Playing Card Level 1 Keycard Level 1 Keycard Very High
Level 1 Keycard Level 1 Keycard Hotwire Hotwire Very High
Level 2 Keycard Level 2 Keycard Hotwire Hotwire Very High
Level 3 Keycard Level 3 Keycard Hotwire Hotwire Very High
Level 4 Keycard Level 4 Keycard Hotwire Hotwire Very High
Level 5 Keycard Level 5 Keycard Hotwire Hotwire Very High
Level 6 Keycard Level 6 Keycard Hotwire Hotwire Very High

Input Output Chance of Output
Playing Card Playing Card Level 1 Keycard Level 1 Keycard Very High
Level 1 Keycard Level 1 Keycard Playing Card Playing Card Very High
Level 2 Keycard Level 2 Keycard Playing Card Playing Card Very High
Level 3 Keycard Level 3 Keycard Playing Card Playing Card Very High
Level 4 Keycard Level 4 Keycard Playing Card Playing Card Very High
Level 5 Keycard Level 5 Keycard Playing Card Playing Card Very High
Level 6 Keycard Level 6 Keycard Playing Card Playing Card Very High

Input Output Chance of Output
Playing Card Playing Card Level 1 Keycard Level 1 Keycard Very High
Level 1 Keycard Level 1 Keycard None (Destroyed)
Playing Card Playing Card
Level 2 Keycard Level 2 Keycard
High
Medium
Low
Level 2 Keycard Level 2 Keycard None (Destroyed)
Playing Card Playing Card
Level 3 Keycard Level 3 Keycard
High
Medium
Low
Level 3 Keycard Level 3 Keycard None (Destroyed)
Playing Card Playing Card
Level 4 Keycard Level 4 Keycard
High
Medium
Low
Level 4 Keycard Level 4 Keycard None (Destroyed)
Playing Card Playing Card
Level 5 Keycard Level 5 Keycard
High
Medium
Low
Level 5 Keycard Level 5 Keycard None (Destroyed)
Playing Card Playing Card
Level 6 Keycard Level 6 Keycard
High
Medium
Low
Level 6 Keycard Level 6 Keycard None (Destroyed)
Playing Card Playing Card
High
Low

Input Output Chance of Output
Playing Card Playing Card Level 1 Keycard Level 1 Keycard Very High
Level 1 Keycard Level 1 Keycard Playing Card Playing Card
Level 6 Keycard Level 6 Keycard
High
Low
Level 2 Keycard Level 2 Keycard Playing Card Playing Card
Level 6 Keycard Level 6 Keycard
High
Low
Level 3 Keycard Level 3 Keycard Playing Card Playing Card
Level 6 Keycard Level 6 Keycard
High
Low
Level 4 Keycard Level 4 Keycard Playing Card Playing Card
Level 6 Keycard Level 6 Keycard
High
Low
Level 5 Keycard Level 5 Keycard Playing Card Playing Card
Level 6 Keycard Level 6 Keycard
High
Low
Level 6 Keycard Level 6 Keycard Playing Card Playing Card Very High


Footnotes

  1. Any level keycard can be put into the Clockwork Machine with a chance of being upgraded, transformed into another item, or destroyed.
  2. Keycards purchased from the Prison Shop or Riot Vendor are lost upon player death or arrest.
  3. Stolen keycards are lost upon player death or arrest.
  4. Keycards purchased from Terminals are lost upon player death.
  5. Despite its name, this keycard cannot open the Level 989 Door, the Level 990 Door, or the Heavy Maintenance Door.


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