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Keycards are small plastic cards used to open mechanical and blast doors within the facility. Wooden doors do not require a keycard to open.


Prisoner

Prisoners do not spawn with a keycard. They can find keycards scattered around the facility, upgrade a keycard in the Clockwork Machine[1], or purchase a keycard from the Prisoner Shop or Riot Vendor.

Prisoners can also pickpocket any Foundation member's keycard by standing near them and holding the E key. If the prisoner is arrested or killed, all items, including their stolen keycard, will be confiscated from them.

Foundation

Foundation members always spawn with a keycard. They can upgrade their keycard every ten levels (see table below), upgrade it in the Clockwork Machine, or purchase a keycard from Terminals.

Keycard Level Player Level
Level 1 Keycard Level 1 Keycard Level 0
Level 2 Keycard Level 2 Keycard Level 10
Level 3 Keycard Level 3 Keycard Level 20
Level 4 Keycard Level 4 Keycard Level 30
Level 5 Keycard Level 5 Keycard Level 40


Foundation members can also clean up keycards they find scattered around the facility by standing near them and holding the E key, which reduces the likelihood of prison escapees finding a keycard.

Overseer

Overseers always spawn with a Level 6 Keycard level 6 keycard[2]. The keycard can be created in the Clockwork Machine or obtained by purchasing the Omnipass Unlock or the Overseer Unlock.

Chaos Insurgency

Chaos Insurgents always spawn with a Level 5 Keycard level 5 keycard. They can upgrade their keycard in the Clockwork Machine.

Clearances Required for Anomalies

Anomaly Clearance Location
Old Man Level 1 Keycard Level 1 (Femur Breaker)
Level 3 Keycard Level 3 (Observation)
Level 5 Keycard Level 5 (Breach)
Heavy Containment
Scarlet Lake Level 4 Keycard Level 4 Heavy Containment
Shadow Child Level 3 Keycard Level 3 Heavy Containment
Shy Guy Level 5 Keycard Level 5 Heavy Containment
Suit Man Level 3 Keycard Level 3 (Minimum level to
access relevant locations
)
Appears in six different locations
(Uncontained)
The Mask Level 3 Keycard Level 3 (Observation)
Level 5 Keycard Level 5 (Breach)
Heavy Containment

Anomaly Clearance Location
Santa None Roams the facility randomly
(Uncontained)
The Vampire Level 3 Keycard Level 3 Heavy Containment


Clockwork Combinations

Input Output Chance of Output
Playing Card Playing Card Level 1 Keycard Level 1 Keycard Very High
Level 1 Keycard Level 1 Keycard Hotwire Hotwire Very High
Level 2 Keycard Level 2 Keycard Hotwire Hotwire
Skeleton Key Skeleton Key
High
Low
Level 3 Keycard Level 3 Keycard Hotwire Hotwire
Skeleton Key Skeleton Key
High
Low
Level 4 Keycard Level 4 Keycard Hotwire Hotwire
Skeleton Key Skeleton Key
High
Low
Level 5 Keycard Level 5 Keycard Hotwire Hotwire
Skeleton Key Skeleton Key
High
Low
Level 6 Keycard Level 6 Keycard Hotwire Hotwire
Skeleton Key Skeleton Key
High
Low

Input Output Chance of Output
Playing Card Playing Card Level 1 Keycard Level 1 Keycard Very High
Level 1 Keycard Level 1 Keycard Hotwire Hotwire Very High
Level 2 Keycard Level 2 Keycard Hotwire Hotwire Very High
Level 3 Keycard Level 3 Keycard Hotwire Hotwire Very High
Level 4 Keycard Level 4 Keycard Hotwire Hotwire Very High
Level 5 Keycard Level 5 Keycard Hotwire Hotwire Very High
Level 6 Keycard Level 6 Keycard Hotwire Hotwire Very High

Input Output Chance of Output
Playing Card Playing Card Level 1 Keycard Level 1 Keycard Very High
Level 1 Keycard Level 1 Keycard Playing Card Playing Card Very High
Level 2 Keycard Level 2 Keycard Playing Card Playing Card Very High
Level 3 Keycard Level 3 Keycard Playing Card Playing Card Very High
Level 4 Keycard Level 4 Keycard Playing Card Playing Card Very High
Level 5 Keycard Level 5 Keycard Playing Card Playing Card Very High
Level 6 Keycard Level 6 Keycard Playing Card Playing Card Very High

Input Output Chance of Output
Playing Card Playing Card Level 1 Keycard Level 1 Keycard Very High
Level 1 Keycard Level 1 Keycard None (Destroyed)
Playing Card Playing Card
Level 2 Keycard Level 2 Keycard
High
Medium
Low
Level 2 Keycard Level 2 Keycard None (Destroyed)
Playing Card Playing Card
Level 3 Keycard Level 3 Keycard
High
Medium
Low
Level 3 Keycard Level 3 Keycard None (Destroyed)
Playing Card Playing Card
Level 4 Keycard Level 4 Keycard
High
Medium
Low
Level 4 Keycard Level 4 Keycard None (Destroyed)
Playing Card Playing Card
Level 5 Keycard Level 5 Keycard
High
Medium
Low
Level 5 Keycard Level 5 Keycard None (Destroyed)
Playing Card Playing Card
Level 6 Keycard Level 6 Keycard
High
Medium
Low
Level 6 Keycard Level 6 Keycard None (Destroyed)
Playing Card Playing Card
High
Low

Input Output Chance of Output
Playing Card Playing Card Level 1 Keycard Level 1 Keycard Very High
Level 1 Keycard Level 1 Keycard Playing Card Playing Card
Level 6 Keycard Level 6 Keycard
High
Low
Level 2 Keycard Level 2 Keycard Playing Card Playing Card
Level 6 Keycard Level 6 Keycard
High
Low
Level 3 Keycard Level 3 Keycard Playing Card Playing Card
Level 6 Keycard Level 6 Keycard
High
Low
Level 4 Keycard Level 4 Keycard Playing Card Playing Card
Level 6 Keycard Level 6 Keycard
High
Low
Level 5 Keycard Level 5 Keycard Playing Card Playing Card
Level 6 Keycard Level 6 Keycard
High
Low
Level 6 Keycard Level 6 Keycard Playing Card Playing Card Very High


Footnotes

  1. Any level keycard can be put into the Clockwork Machine with a chance of being upgraded, transformed into another item, or destroyed.
  2. Also called an "Omni keycard." Omni means "all" or "everything" in Latin; despite this, the keycard cannot open the Level 989 Door, the Level 990 Door, or the Heavy Maintenance Door.


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